Dennis Bruber
DennisBruber@gmail.com
Principal Environment Artist
July 2023-Present
Broadsword Online Games
Star Wars: The Old Republic
Senior 3D Environment Artist
November 2021-July 2023
Bioware/Electronic Arts
Star Wars: The Old Republic
Senior 3D Environment Artist
April 2016 - November 2021
Imangi Studios
-Concept, modeling, and texturing environments for mobile endless runner game
-Build gray box and create prefabs and their definitions for in game tracks inside of Unity
-Plan out schedules for creations of maps and develop marketing material for featuring from Google and Apple
-For most of 2019, have been solely responsible for the reskins and creations of all maps and their marketing material for featuring on the app stores.
Character Artist
April 2013 - Present (Occasional Character freelance after April 2016)
Rooster Teeth Productions, Austin, Texas
-Modeling and texturing high res characters for an animated web series
-Collaborating with the concept artists and art director to ensure that the characters resemble our initial vision
3D Environment Artist
May 2010–April 2013
Junction Point Studios-Disney Interactive, Austin, Texas
-Creation of large scale environments from block out to polish, all while staying within system budgets
-Collaborating with the level designers to ensure a perfect union of game play and art
-Modeling of high and low resolution 3d objects while being mindful of form, shape, structure, and silhouette
-Applying uv maps and textures to a high quality standard
-Ownership of specific levels and responsible for management, review, setup, and implementation of assets created in-house and also externally by outsource studios.
3D Artist
July 2007–June 2008
Edge of Reality, Austin, Texas
-Creation of realtime characters while staying within system budgets
-Modeling of high and low resolution 3d objects based off of reference photos
-Applying uv maps and textures to high and low resolution models
-Setting up large scale environments for next-gen game engines
-Setting up destructibility, collision, pickup ability, havok, and special effect particles for
approximately 1300 game assets
-Assisting in the management, review, and setup of outsourced assets.
3D Artist
May 2005 –October 2005
Virtual Sciences, Virginia Beach, VA
-Modeling interior objects based on predetermined dimensions
-Modeling high resolution buildings based off of CAD plans
-Applying uv maps and textures to high resolution models
-Applying lights to help match up with preexisting photographs
-Compositing 3d renders into 2d photographs
-Communicating directly to clients to better understand their needs
-Assisting in organization, productivity, and support to Art Director